Every match, organized.
Each game is saved as its own session — date, champion, duration, result. Find the match you remember, jump straight to the moment.
Clutch records every League match in the background without dropping a frame. Finish the game, trim the clip, export. That's it.
Each game is saved as its own session — date, champion, duration, result. Find the match you remember, jump straight to the moment.
Mark plays during the match or scrub the timeline after. Clips live inside the session they came from — no folder hunting.
Frame-accurate trim, fast export to a folder you pick. No upload, no sign-in, no waiting in a queue.
Clutch detects the game and starts recording in the background. Nothing to click, no overlay to dismiss.
Open the session, scrub the timeline, mark in and out. Frame-accurate, even on a long recording.
One button, one file. Saved to your machine, ready to drop into Discord, Twitter, wherever.
Most game recorders are bloated. They run a whole web browser in the background, yes, like Chrome, just to draw their own menu. That weight sits on top of your game.
Clutch is the opposite. It's small and focused. It grabs what's on your screen and saves the file. Your game runs at full speed.
| In-game overlay | Always running | Cloud uploads | |
|---|---|---|---|
| Most recorders | ✓ | ✓ | ✓ |
| Clutch | — | — | — |
Cloud sync is on the roadmap as an opt-in — never the default.
No. Your game runs at full speed.
Outplayed and Medal are big web apps in a desktop wrapper. To make that work, they bring along a whole browser engine inside the app, then add an in-game overlay, accounts, uploads, and a clips feed.
Clutch is a small native app. No overlay. No account. No upload. A personal tool, not a feed you live inside.
Ascent uses a WebView, which means part of the app is still browser technology in a desktop window. That's popular for a reason: it gives developers the easy path. They get a comfortable UI layer, familiar web tools, and a much simpler way to build a desktop app.
Clutch chose the painful route. Native C++, local recording, native playback, no embedded browser shell. It's a miserable experience and we hated every second of it. But the result is better for you: less overhead, tighter recording control, and an app that's blazing fast.
On your machine, in a folder you pick.
A few gigabytes for a 30-minute match at 1080p60. You can dial quality up or down in Settings, and old sessions auto-clean up once you set a disk-space cap.
League of Legends only for now. The session detection and match organization are built around it. More games are on the roadmap; the recorder itself works on anything that's on your screen.
Yes. If that ever changes, we'll say it straight. No ads buried in a menu, no upsell popups mid-clip.